
UNREAL DEVELOPER - RENDERING
We are looking for an Unreal Developer with experience working with graphics and rendering, including shaders, skinning, animation, and meshes among others in C++.
What we'd like from you:
- Be able to identify how to optimize the rendering pipeline
- Recommend content standards
- Design code solutions to implement new features or improve existing ones
- Implement and integrate new features and components
- Be able to diagnose issues and find solutions to them
- Help keep code quality, organization, and automatization
- Review code written by other team members
What we think you need to achieve this:
- Experience with Unreal Engine graphics pipeline, particle and fx systems
- Experience optimizing and augmenting materials and shaders
- Experience optimizing GPU performance
- Knowledge Geometry, Linear Algebra, HLSL
- Strong proficiency in C++ coding, including C++ specific notions
- Experience using generics, collections, containers, and algorithms
- Knowledge in software design (UML, Design patterns, etc)
- English: written, professional level
Nice-to-have:
- Experience optimizing CPU performance and memory footprint
- Proficient understanding of code versioning tools
- Experience in other programming languages (JAVA/JS/C#)
- Experience in videogames programming
- Familiarity with continuous integration systems
We offer:
- Dynamic and relaxed, but goal-oriented working environment, in a multidisciplinary team
- World-class technology
- Flexible working hours
- Competitive salary