UNREAL DEVELOPER - RENDERING
We are looking for an Unreal Developer with experience working with graphics and rendering, including shaders, skinning, animation, and meshes among others in C++.

What we'd like from you:
  • Be able to identify how to optimize the rendering pipeline
  • Recommend content standards
  • Design code solutions to implement new features or improve existing ones
  • Implement and integrate new features and components
  • Be able to diagnose issues and find solutions to them
  • Help keep code quality, organization, and automatization
  • Review code written by other team members

What we think you need to achieve this:
  • Experience with Unreal Engine graphics pipeline, particle and fx systems
  • Experience optimizing and augmenting materials and shaders
  • Experience optimizing GPU performance
  • Knowledge Geometry, Linear Algebra, HLSL
  • Strong proficiency in C++ coding, including C++ specific notions
  • Experience using generics, collections, containers, and algorithms
  • Knowledge in software design (UML, Design patterns, etc)
  • English: written, professional level

Nice-to-have:
  • Experience optimizing CPU performance and memory footprint
  • Proficient understanding of code versioning tools
  • Experience in other programming languages (JAVA/JS/C#)
  • Experience in videogames programming
  • Familiarity with continuous integration systems

We offer:
  • Dynamic and relaxed, but goal-oriented working environment, in a multidisciplinary team
  • World-class technology
  • Flexible working hours
  • Competitive salary
If you're interested, please send us an email .